AI That Knows the Rules of Aviation - Built to EASA Guidance
Designed as an EASA Level 2A cooperation system, aligned with the EASA AI Concept Paper. WinOps AI proposes and plans, your team decides and executes.
Built for Operations, Bounded by Your Rules
Generic AI writes texts. WinOps AI is built for flight operations. It is part of the WinOps suite, works on your live operational data, and is bounded by the same deterministic rule engines your operation already trusts: flight and duty time limits, curfews, slots, permits, MEL and passenger rights.
The result: AI speed with dispatch-grade discipline. Every proposal arrives pre-checked, every action is yours to confirm.
What WinOps AI Does for Your Operation
Disruption Recovery
Delay or AOG? WinOps AI builds recovery plans in seconds - aircraft swaps, reschedules, crew adjustments - each option pre-checked against duty limits, curfews, slots, MEL, permits and passenger rights.
From Email to Action
Paste a customer request or handling message into the chat. WinOps AI reads it, extracts the details and creates the records - a new charter trip, a training course, an updated booking - ready for your confirmation.
Operations Assistant
Ask about flights, crew, qualifications or compliance in plain language. WinOps AI answers from your live data, and completes the task instead of just pointing you to a screen.
AI Auto-Rostering
Crew bidding and rostering proposals generated by AI and validated by deterministic rules before anything reaches a published roster.
Pairing Assistance
Building crew pairings is puzzle work. WinOps AI suggests efficient pairings within your rules, your planners refine and approve.
Tail Assignment Assistance
Which aircraft flies which rotation? WinOps AI helps assign tails with fleet utilization and operational constraints in view.
Rolling Out Across the Suite
WinOps AI starts where minutes matter most, dispatch and operations control, and is expanding into Crew Control, Crew Planning and Training.
A Delay Becomes a Checked Plan
Flight WO129 picks up a technical delay. WinOps AI drafts a recovery plan - swap the aircraft, adjust the departure - and every line of it has already been checked by the deterministic engines: duty limits, curfew, slots, MEL and permits.
What reaches your dispatcher is not a suggestion to investigate, but a plan to review and confirm. One click to execute, or modify it, and the checks run again.
Why Operators Can Trust WinOps AI
Aviation does not forgive guesswork. WinOps AI is engineered for the regulatory reality of AOC holders.
EASA Level 2A by Design
Designed as a Level 2A cooperation system, aligned with the EASA AI Concept Paper, the guidance EASA has set out for safety-related AI applications.
Human in Command
The AI only proposes. Nothing is executed without your team's review and confirmation, and full authority and responsibility stay with the human.
Deterministic Safety Gates
FDP, curfews, slots, permits, MEL and passenger rights are enforced by deterministic engines outside the AI. The AI is never the authority over a safety constraint.
Frozen, Versioned Models
No online learning in production. Every model update passes a non-regression test suite before it reaches your operation.
You Decide How WinOps AI Runs
Bring Your Own Key
Run WinOps AI on your own model provider account: your API key, your data agreement, your choice of model. No lock-in to a single AI vendor.
Curated Knowledge, Refined by You
WinOps AI ships with curated aviation knowledge and instructions out of the box, and every customer can refine them further to match their own procedures, terminology and policies.
Optional by Design
WinOps AI is an optional feature, not a requirement. Enable it where it helps your operation, or run the entire WinOps suite without it.
No Personal Data to the Model
Whichever AI model you choose, WinOps AI works strictly with anonymized IDs. Names and personal details of your crew and passengers are never sent to the model.
See WinOps AI Handle a Disruption
Book a live demo and watch a delay turn into a checked recovery plan, in seconds, with your team in command.